Conqueror from For Honor © Ubisoft
This is a non-commercial project. All rights to the original character design belong to Ubisoft.
Flail by Nick Neissa - https://skfb.ly/6XEtB
My contributions:
- Re-topology (Blender): Corrected UV maps, fixed UV errors, removed unnecessary triangles
- Rigging (Blender): Created a 55-bone humanoid rig; cleaned up unnecessary physics and rotation bones (not used in Unity)
- Texturing (Substance Painter): Created textures using smart materials and custom materials for both Shield and Conqueror
- Optimization: Reduced material count from 10 to 5
- Rendering: Blender Cycles
Created : Summer 2025